Room On A Broom: Fun Activities for Kids and Families

Room on a Broom is a beloved children’s book by Julia Donaldson, celebrated for its playful rhyme and memorable characters. The story follows a kind witch, her cat, a rat, a bird, and a lizard who all hop onto a broom, creating a lively adventure that encourages teamwork, kindness, and a bit of magic. This charming tale is perfect for a variety of classroom and home activities that spark imagination and learning.

Why “Room on a Broom” Makes a Great Activity Theme

Story Overview for Activity Planning

In the book, a witch with a bright blue hat and a friendly cat invites a rat, a bird, and a lizard to join her on a broom for a grand adventure. As they fly over forests and towns, each new companion brings a different skill—whether it’s the rat’s cleverness, the bird’s song, or the lizard’s agility. Together, they help a lost child, solve a problem, and ultimately learn that teamwork makes every journey smoother.

Key Moments to Highlight in Activities

  1. The witch’s invitation to the first animal.
  2. Each animal’s unique contribution to the journey.
  3. The climax where the group helps the child.
  4. The moral lesson about sharing and cooperation.

Interactive Activities for All Ages

1. Role‑Play Scenarios

Invite children to dress as the witch, cat, rat, bird, and lizard. Using a simple broom prop, they can act out the story’s scenes. Encourage them to think about how each character solves a problem, fostering discussion about teamwork.

2. Create Your Own Broom‑Ride Map

Provide large paper and markers. Students draw a path that their broom could travel across a fantasy landscape. They can add obstacles and friendly characters, then narrate the journey using the book’s rhyme style.

3. “Room on a Broom” Song and Movement

Use the book’s rhythmic text to create a sing‑along. Children can clap, stomp, or use a broomstick as a prop to mimic the flying adventure. This activity boosts phonemic awareness and physical coordination.

4. Problem‑Solving Puzzle

Design a simple board game where players move along a path while answering questions about the story. Each correct answer